![]() ![]() Tacoma is not a long game - it takes roughly three to four hours from start to finish. You'll learn as much about the crew through the cocktail recipes written on the kitchen chalkboard or the postcards kept in their personal quarters, as you will through their AR recordings. You can also gather clues by rifling through objects strewn about the station. You can pause the action, rewind it and follow that third character to see what they were doing, and who they were talking to before that meeting. You can listen to a conversation between two characters, for instance, and a third might later join them. You can also fast-forward and rewind through these recordings, and follow the walking, talking holograms as they walk around the now-abandoned station. Seen through a futuristic augmented-reality (AR) app, you can view snippets of these conversations to learn more about the station's former inhabitants, who are represented by faceless, colour-coded avatars that pulse with every word and move with unnerving verisimilitude. Venturis Technologies, the corporation that owns the station, has recorded the crew's time aboard - every team meeting, conversation and even private moments in their personal quarters. You untangle the game's central mystery by going through a variety of recorded material, thanks to the all-encompassing surveillance culture of Fullbright's vision of the future. "It's really a mystery game about you discovering the place that these characters lived in, and the details of their lives," said Steve Gaynor, co-founder of Fullbright. In Tacoma, you're there to learn about the crew, not save them from imminent danger. ![]() Fullbright, the Portland-based indie game studio behind Tacoma, has built a reputation for games that prioritize believable human relationships over Hollywood-style action sequences. ![]()
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